Monster Mania

A top-down shooter where you aim to survive the unending waves of monsters across various levels.

Role

Gameplay/Level Designer, VFX/UI Artist & Producer

Genre

Top-Down Shooter

Duration

5 Months

Platform

PC

Team Size

6

A spooky rogue-like

Monster Mania is a top-down shooter where you fight against waves of different monsters, using a variety of weapons.  You play as a brave monster hunter, tasked with killing as many monsters as possible.  You will get to explore several areas in the game: a spooky graveyard swamp, a cold and dark gothic Victorian city, and a bright and sunny campsite.  The graveyard and Victorian areas both feature three unique enemies that fit the themed location, each having a melee and ranged enemy as well as a tougher mini-boss to keep the player on their toes.  After clearing an area, you’ll be able to visit the campsite, a safe zone where you can change and upgrade your arsenal.  This area also features a firing range and a corral of enemies where you can test out your weapons and abilities.

A spooky rogue-like

Monster Mania is a top-down shooter where you fight against waves of different monsters, using a variety of weapons.  You play as a brave monster hunter, tasked with killing as many monsters as possible.  You will get to explore several areas in the game: a spooky graveyard swamp, a cold and dark gothic Victorian city, and a bright and sunny campsite.  The graveyard and Victorian areas both feature three unique enemies that fit the themed location, each having a melee and ranged enemy as well as a tougher mini-boss to keep the player on their toes.  After clearing an area, you’ll be able to visit the campsite, a safe zone where you can change and upgrade your arsenal.  This area also features a firing range and a corral of enemies where you can test out your weapons and abilities.

Designing the monsters

Facilitated user testing with a diverse group of app users, gathering insightful feedback on the redesign. This phase was crucial in identifying unforeseen usability issues and validating the effectiveness of the new design elements. Iterative refinements were made based on this feedback, fine-tuning the app's interface to maximize user satisfaction and engagement.

Creating an arsenal

Collaborated closely with the development team to ensure a smooth transition from design to implementation. Provided ongoing support and guidance during the development phase, addressing any design-related challenges that arose. Played a key role in the app's successful relaunch, monitoring user feedback and engagement post-launch to inform future updates.

Outcomes

The redesigned fitness tracker app received overwhelmingly positive feedback from users, who praised its improved usability, engaging design, and motivational features. The project was a significant learning opportunity, enhancing my understanding of user-centric design principles and the impact of design on user behavior and app retention.

Outcomes

The redesigned fitness tracker app received overwhelmingly positive feedback from users, who praised its improved usability, engaging design, and motivational features. The project was a significant learning opportunity, enhancing my understanding of user-centric design principles and the impact of design on user behavior and app retention.

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Copyright 2024 by Kyle Vest

Copyright 2024 by Kyle Vest

Copyright 2024 by Kyle Vest