Ready to put my experience to use.
Currently working towards my Master's with a focus on game production, I'm eager to use my skills to help my teammates excel in their roles. I seek a role that challenges me and lets me contribute to exciting projects, allowing me to grow as a producer and as an individual.
Education
Master of Entertainment Arts and Engineering - Production Track, University of Utah, 2025-2027
Relevant Coursework: Rapid Prototyping, Game Production I
Work Experience
Graduate Assistant, University of Utah Esports, Salt Lake City, UT, August 2025 — Present
Scheduling crews for multiple broadcasts each week and ensuring they are comfortable in fulfilling their responsibilities.
Managing the overall creative direction for the brand.
Assisting with graphics and other forms of content for our various social media platforms.
Part-Time Graphic Designer, National Association of Collegiate Esports (NACE), January 2025 — Present
Help work on various projects for the various titles NACE offers tournaments for, with the rest of NACE's content team.
Part of my responsibilities through NACE is also handling the design needs of the Collegiate Overwatch League for Blizzard.
Broadcast Producer, Freelance, June 2024 — Present
Worked with various clients on various assets and packages for social media & broadcast, mainly focused on the gaming & Esports industry.
Iterated on these projects based on the clients' feedback to ensure a satisfying end result
Demonstrated good work ethic and communication to always meet deadlines on time while still gathering feedback along the way.
Production Lead, University of Utah Esports, Salt Lake City, UT, August 2022 — May 2024
During my last year with Utah Esports, I was responsible for managing the entire production team as well as creative direction for the team.
Responsibilties Included:
Maintaining the team's creative direction and creating branding guidelines for other students to follow.
Onboarding new students so they could effectively learn how to perform the roles needed to broadcast the teams' games.
Scheduling several shows every week and assigning production members to various roles and shifts.
Developing branding and creative direction for several unique tournaments the team hosted throughout the year.
Organized and led several production team meetings to discuss long-term goals for the team and areas it could improve.
Optimized the production pipeline to make assisting in broadcasts easier for beginners and more efficient.
Organizing and overseeing several tournaments and the broadcasts associated with them.
Working with the social media team to develop a cohesive voice for our posts on various social media accounts.
Graphic Designer, Freelance, June 2017 — August 2025
Worked with various clients on various assets and packages for social media & broadcast, mainly focused on the gaming & Esports industry.
Iterated on these projects based on the clients' feedback to ensure a satisfying end result
Demonstrated good work ethic and communication to always meet deadlines on time while still gathering feedback along the way.
Skills
Software
Unreal Engine (Blueprints, Niagra & UMG)
Trello, Miro & Jira
Adobe Creative Suite
Autodesk Maya & Blender
Google/Microsoft Suite
Vmix & GT Title Designer
Interests
Esports, particularly on the production side of it.
Movies & Anime, I always tend to find inspiration from entertainment outside of games.
Comic Books & Manga, especially Marvel and Shonen Jump.