Ready to put my experience to use.

Currently working towards my Master's with a focus on game production, I'm eager to use my skills to help my teammates excel in their roles. I seek a role that challenges me and lets me contribute to exciting projects, allowing me to grow as a producer and as an individual.

Education

Master of Entertainment Arts and Engineering - Production Track, University of Utah, 2025-2027

  • Relevant Coursework: Rapid Prototyping, Game Production I

B.S. in Game Development, University of Utah, 2020-2024

  • Capstone Project: Terror on the Bayou — Collaborated with a team of 30 students to make a horror game where you traverse the murky bayou while avoiding what is lurking in the dark. I contributed to some of the gameplay mechanics, the development of the game's water shader and marketing material for social media & branding.

  • Relevant Coursework: Intro to Game Design, Alternative Game Development, Traditional Game Development, Intro to Game UI Design, Realtime VFX, Procedural Art for Games, Video Game Storytelling, Level Design, Capstone I & II

B.S. in Game Development, University of Utah, 2020-2024

  • Capstone Project: Terror on the Bayou — Collaborated with a team of 30 students to make a horror game where you traverse the murky bayou while avoiding what is lurking in the dark. I contributed to some of the gameplay mechanics, the development of the game's water shader and marketing material for social media & branding.

  • Relevant Coursework: Intro to Game Design, Alternative Game Development, Traditional Game Development, Intro to Game UI Design, Realtime VFX, Procedural Art for Games, Video Game Storytelling, Level Design, Capstone I & II

Work Experience

Graduate Assistant, University of Utah Esports, Salt Lake City, UT, August 2025 — Present

  • Scheduling crews for multiple broadcasts each week and ensuring they are comfortable in fulfilling their responsibilities.

  • Managing the overall creative direction for the brand.

  • Assisting with graphics and other forms of content for our various social media platforms.

Part-Time Graphic Designer, National Association of Collegiate Esports (NACE), January 2025 — Present

  • Help work on various projects for the various titles NACE offers tournaments for, with the rest of NACE's content team.

  • Part of my responsibilities through NACE is also handling the design needs of the Collegiate Overwatch League for Blizzard.

Broadcast Producer, Freelance, June 2024 — Present

  • Worked with various clients on various assets and packages for social media & broadcast, mainly focused on the gaming & Esports industry.

  • Iterated on these projects based on the clients' feedback to ensure a satisfying end result

  • Demonstrated good work ethic and communication to always meet deadlines on time while still gathering feedback along the way.

Production Lead, University of Utah Esports, Salt Lake City, UT, August 2022 — May 2024

During my last year with Utah Esports, I was responsible for managing the entire production team as well as creative direction for the team.

Responsibilties Included:

  • Maintaining the team's creative direction and creating branding guidelines for other students to follow.

  • Onboarding new students so they could effectively learn how to perform the roles needed to broadcast the teams' games.

  • Scheduling several shows every week and assigning production members to various roles and shifts.

  • Developing branding and creative direction for several unique tournaments the team hosted throughout the year.

  • Organized and led several production team meetings to discuss long-term goals for the team and areas it could improve.

  • Optimized the production pipeline to make assisting in broadcasts easier for beginners and more efficient.

  • Organizing and overseeing several tournaments and the broadcasts associated with them.

  • Working with the social media team to develop a cohesive voice for our posts on various social media accounts.

Graphic Designer, Freelance, June 2017 — August 2025

  • Worked with various clients on various assets and packages for social media & broadcast, mainly focused on the gaming & Esports industry.

  • Iterated on these projects based on the clients' feedback to ensure a satisfying end result

  • Demonstrated good work ethic and communication to always meet deadlines on time while still gathering feedback along the way.

Skills

  • Strong organizational and time-management skills.

  • Experience receiving feedback and reiterating on work to reach a stronger end result.

  • Ability to work independently and as part of a team.

  • Able to handle multiple tasks simultaneously while maintaining an eye for detail.

  • Experience in developing and maintaining brands’ branding and creative direction.

  • Proficient in Figma, Adobe Creative Suite, and Framer.

  • Strong understanding of user-centered design principles.

  • Ability to conduct comprehensive user research and usability testing.

  • Excellent problem-solving skills and attention to detail.

Software

  • Unreal Engine (Blueprints, Niagra & UMG)

  • Trello, Miro & Jira

  • Adobe Creative Suite

  • Autodesk Maya & Blender

  • Google/Microsoft Suite

  • Vmix & GT Title Designer

Interests

  • Esports, particularly on the production side of it.

  • Movies & Anime, I always tend to find inspiration from entertainment outside of games.

  • Comic Books & Manga, especially Marvel and Shonen Jump.

Interested in connecting?

Let’s talk projects, opportunities, or anything gaming related!

Interested in connecting?

Let’s talk projects, opportunities, or anything gaming related!

Interested in connecting?

Let’s talk projects, opportunities, or anything gaming related!

Copyright 2024 by Kyle Vest

Copyright 2024 by Kyle Vest

Copyright 2024 by Kyle Vest

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