

Building the controller
The biggest challenge with this project was constructing and iterating on the physical controller, which was the most important part of the game. Having a full-size door that the game revolved around created an opportunity to design something fresh and unique, but also created problems during development. Due to the controller's large size, balancing between our debug build & using the actual controller wasn't always seamless, especially given response times & other factors. Since our controller is also very large, portability for future events & festivals could pose a problem. To mitigate this, our hardware team designed it in a modular way, using mounting brackets so it can be disassembled into smaller pieces for easier transport.









