Monster Mania
A top-down shooter where you aim to survive the unending waves of monsters across various levels.
Role
Gameplay/Level Designer, VFX/UI Artist & Producer
Genre
Top-Down Shooter
Duration
5 Months
Platform
PC
Team Size
6
Designing the monsters
Facilitated user testing with a diverse group of app users, gathering insightful feedback on the redesign. This phase was crucial in identifying unforeseen usability issues and validating the effectiveness of the new design elements. Iterative refinements were made based on this feedback, fine-tuning the app's interface to maximize user satisfaction and engagement.
Creating an arsenal
Collaborated closely with the development team to ensure a smooth transition from design to implementation. Provided ongoing support and guidance during the development phase, addressing any design-related challenges that arose. Played a key role in the app's successful relaunch, monitoring user feedback and engagement post-launch to inform future updates.
Other projects
Marvel SNAP! Card Concepts
Some fan concept cards and locations for the mobile/desktop game Marvel SNAP! by Second Dinner.
Fractured
Capstone Project: Terror on the Bayou
Revolutionizing the educational ecosystem with a mobile app designed to enhance interactive learning and peer collaboration.