Terror on the Byaou
Take a seat! Grab an oar! Just don't fall in...
Role
Designer, VFX & Marketing
Duration
9 Months
Engine
Unreal Engine 5
Platform
PC
Team Size
30
Entering the bayou
This game was my final project of my undergraduate studies at the University of Utah and presented a lot of new challenges. The biggest change compared to previous projects was the drastic change in team size which was 30 students instead of the previous ~6 member teams. This meant that organizing

Supporting the scare
Since I wasn't as familiar with the genre I chose to work on designing a lot of the supporting mechanics to the main monster to help create a more polished experience for the player. One of these mechanics was the "fake" scares spread throughout the game to cause the player to become paranoid and make the gameplay more intense. By working with the environment artists we creating specific scenery and props that
Reflection
Working on a project for almost twice as long as my previous games as well as with a much larger development team was an invaluable experience.



