Reimaging an arcade classic
This was the first game I worked on during my graduate studies. The main goal of this project was to reimagine a classic arcade game using modern tools and concepts. My team decided to develop a game based on the light cycle gamemode from the arcade game Tron. Our main changes to the original game were to add gyroscopic controls for steering, which allowed for full 360-degree turns compared to the original's 90-degree turns. We also added obstacles in the arena that could be a problem for you or the enemy, as well as a slider to adjustthe player's speed.
Organizing the project with Trello
For this project, we used Trello for tracking and updating tasks as well as organizing important resources. Since I was the only producer on the team, a lot of my responsibilities revolved around keeping the Trello as up to date as possible to ensure we had an accurate gauge of the progress on the project and what everyone was working on.
Since this was the first project of my graduate studies, there were a couple of roadbumps largely due to people just getting into the swing of things with game development. I quickly found how important it was to scope down the project from the start and add on to it later on if there was time. This ensures the core gameplay loop is polished and enjoyable since it is focused on more. I also spent a lot of time finding compromises between various ideas to ensure the team stayed on the same page and the project had a cohesive and clear direction.
This was my first time developing for mobile, which created a lot of challenges, especially when deciding how controls would be implemented with it. We went through several different control schemes, but ultimately settled on mainly using gyroscopic for steering as it felt the most intuitive while playing.






